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[personal profile] majutsukai
So I had a little adventure in WoW yesterday. And yes, I have screenshots.

So I decided to pop into the Scarlet Monastery. For those of you that don't know, it's a "hub" area that contains the entrances to several dungeon-like zones (instances). Instances are separated from the world proper by instance portals, which bring you (and any party members) into your own private instance of the area. The portals are usually placed in regular doorways and passages, and you can look past the "portal" to see the area that's beyond it from either side (such that you're supposed to infer that there isn't actually a portal there at all, from your character's perspective; it's merely there for the benefit of the player to know that they're entering an instanced area.)

But it turns out that the Scarlet Monastery is one of the few places where a mage can actually teleport past the portals, using Blink, without triggering them. Making a mage able to explore the "dummy" areas on the otherwise inaccessible other side of a portal.

This was the first such area I've encountered (usually teleporting past a portal will trigger the portal anyways); so I had a bit of fun with it.

Here's the staircase leading into the Monastery's lobby.

The lobby seen from the entrance.

Take note of this place. It'll become important later, especially the little side-room there. (The opening on the left, by the way, is the staircase from before.)

The lobby is layed out almost like a # sign. You have the entrance at the south end, with a side-room on either side (one of which I've already shown you). There're two wings of the area I can access right now, each with its own instance portal; the graveyard and the library.


So now we start my experimenting with the portals.

Here's the portal that leads to the graveyard.

And here's me teleporting to the other side of said portal.

It's actually a dead end; kinda dull. It's much more interesting to go INTO the instance and then teleport through the portal in THERE.

The portal's effective area actually extends several feet beyond the portal itself, presumably to help prevent people from doing exactly what I'm doing. They just didn't make it large enough, because Blink can still get past it. Taking a step or two forward from where I'm standing in this screenshot triggers the portal, and takes me inside the real graveyard area.

Here's the graveyard's version of the "dummy" lobby, as seen from its official entrance.

And I teleport past. (I'm facing south, towards the side-room from before in this screenshot.)

Remember that area I told you to remember before? This is the dummy version (graveyard) of that area. Note that the exit is closed off, but the side-room looks normal.

Here's me looking across the hallway at the (dummy) entrance to the Library, from the entrance to the Graveyard.

Here's the real version of the same area.

From here, I enter the Library entrance and follow the same procedure to enter the dummy version (library) of the Lobby.

Here's the point of interest from before, seen in the dummy lobby (library). The exit is still closed off, but the side-rooms no longer exist, replaced with a flat gray "wall". This wall can be walked through, though no room exists inside; instead, you find about a ten-foot fall, after which you find yourself... I've taken to calling this place "the void under the monastery".

Thankfully, instead of a fall into nothingness, there is a flat plane that you can walk on here. For some reason, I'm able to use my mount in here, even though the instance is considered to be indoors. The actual monastery is no longer visible, though it's presumably still there.

From here, I wander around at random, finding nothing of real interest. Eventually, I decide to just start heading in one direction and staying in that direction. I choose to use the moon as a point of reference, and head towards it. (If you try this out for yourself, by the way, keep in mind, your mileage may vary depending on the time of day/night.)

For a while, it's just a lot of nothing. But eventually, I find something that breaks up the monotony...

A large square of what appears to be pavement. It's worth noting that, for most of this "infinite plane", my horse's footsteps make a sound as if it's walking on grass; but for a large radius around this square, the sound changes to the hard sound you get on pathways and hard surfaces.

There's what appears to be a flat-shaded patch of gray in almost exactly the center. Being wary of the solidity of flat-gray objects, I decide to test it out using my Blizzard spell's targeting circle. the effect seen above. Additionally, if the center of the circle goes into the square, the circle disappears entirely. This, my friends, is a hole.

Not being keen on the idea of falling into an infinite abyss, I decide to use the Crashin' Thrashin' Racer (a remote-controlled car you can take control of) from this year's Christmas event to test it out.

And yes, it promptly falls into the blank nothingness. Turns out, it wasn't even a gray patch at all; the gray you see there is actually the background below the horizon. But it's a flat color, so you can't really tell by looking.

From there, I head off again, still in the direction of the moon. I eventually find another patch of gray like the one before, but there's nothing really special about it, except that the hole in the middle is more off-center. I have no idea how many such areas are in this place, but I only found those two during my exploration. This place is HUGE, though, so there could very well be several more that I'll never find.

So I walk. And walk. And walk. Eventually, I see the horizon start approaching me-- yup, I've reached the edge of the area.

Livin' on the edge.

As you can see from the screenshot above, I actually found myself at the northwestern corner. From there, I decided to head south along the perimeter.

Again, a whole lot of nothing for a while. But then I noticed that the minimap showed me approaching another corner... even though there wasn't another edge in sight. Here, I'm using the Blizzard targeting circle again to confirm the solidity of the ground past this "edge". Yes, it's solid.

I decide at this point to experiment with the Crashin' Thrashin' Racer again, this time tossing it over the edge of the abyss. However...

There's an invisible wall right here. I attempt to jump with the racer...

...and it gets stuck in mid-air. Ah well, enough of that.

From there, I head south again, over the invisible area of the minimap. Eventually...

...the minimap shows solid ground again. Once again, there is no actual change in the terrain, but I thought it was a bit weird that the minimap behaved the way it did. I decided to head east along the "edge" to see if there was anything there.

...And eventually, the minimap shows this. Meh, not terribly interesting, but it answers my question.

From there, I head back to the edge and continue south.

At one point, the minimap just disappears. It behaves this way consistently when you reach a certain point. I have no idea why, but I think it has something to do with the fact that all of the Monastery's zones are technically contained in this vast blankness, and they each have their own unique minimap.

...and eventually, another invisible "edge" comes into view on the minimap.

Honestly, I wish I could tell you that more than that happened, but from there, I wound up going around the entire perimeter of the area, and nothing else happened. I know, yawn.

Luckily, I can use the hearthstone to get out.


Date: 2009-01-23 10:44 am (UTC)
From: [identity profile]
My little WoW baby is growin up and hacking through the graphic layers! [happy tear]

AXZEM has eared the achievement [WoW Explorer]

Date: 2009-01-23 10:54 am (UTC)
From: [identity profile]

Good thing I didn't walk into those holes myself. Else I'd have gotten...

Axzem has earned the achievement [Darwin Award]!

And I was never seen again.

Date: 2009-01-23 11:07 am (UTC)
From: [identity profile]

I remember, once, with RJ's Mum. She somehow fell into the codding of ARATHI BASIN and was flowing with it. Blizzard was like WHAT THE FUCK DID YOU DO.

RJ And I were like " .. . ... .... "

Date: 2009-01-23 11:12 am (UTC)
From: [identity profile]
Wait. Into the what? Flowing with what? O_o;

Date: 2009-01-23 11:36 am (UTC)
From: [identity profile]
Code. Yknow. That's how she described it.

Also RP account cause I'm lazy.

Date: 2009-01-23 11:40 am (UTC)
From: [identity profile]
Ah. .-.

Like I did with the monastery, or what?

Date: 2009-01-23 11:41 am (UTC)
From: [identity profile]
Nooo apparently she had no control over her character so she couldn't stop to Hearth.

Date: 2009-01-23 11:45 am (UTC)
From: [identity profile]
Ah. Yeah, that's what I figured would happen if I had fallen into one of those holes (you're falling, so you're technically moving, so you can't use a hearthstone).

Date: 2009-01-23 05:12 pm (UTC)
From: [identity profile]
HA that was fun to read. This was the weirdest thing that ever happened to me:¤t=Stonetalon_Mountains_111808_003558.flv

Edited Date: 2009-01-23 05:14 pm (UTC)

Date: 2009-01-23 11:29 pm (UTC)
From: [identity profile]
Heh...There used to be another glitch like that but involving Deadmines. You could port past, slowfall, find a hole in the ground, and slowfall all the way down to the developer's area, which at the time contained some of the Emerald Dream objects, outland objects, and lots of dalaran bubbles.

Wierd wise for me? The deathknight pony doesn't like resizing itself when the character model changes unlike other mounts, so I ended up with this:


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