So I finally figured out how to get the RPG Maker 2003 engine to do Instant Death and Petrify effects. X3
Only problem is that Petrify can't prevent enemies from targeting you. Instead, I compromised and made it so that all attacks miss against petrified characters.
I really do need Light/Dark damaging spells, so I'm not going to convert Hama and Mudo into instant death effects. Rather, I think I'm going to use Death and Break as the Dark- and Light-based insta-death spells; Light-users will learn Break spells, and Dark-users will learn Death spells, in addition to the damaging light/dark spells I've already implemented. I'm still gonna use the Persona framework for the spells, so Light will have Break, Mass Break, Final Break, Mass Final Break, and Samsara, while Dark will have Death, Mass Death, Final Death, Mass Final Death, and Die For Me.
Just like in Final Fantasy games, Petrify will be instant death to enemies, but will act slightly different on PCs.
(Incidentally, I also added in Slash, Strike, and Pierce attributes for weapons. X3)
Only problem is that Petrify can't prevent enemies from targeting you. Instead, I compromised and made it so that all attacks miss against petrified characters.
I really do need Light/Dark damaging spells, so I'm not going to convert Hama and Mudo into instant death effects. Rather, I think I'm going to use Death and Break as the Dark- and Light-based insta-death spells; Light-users will learn Break spells, and Dark-users will learn Death spells, in addition to the damaging light/dark spells I've already implemented. I'm still gonna use the Persona framework for the spells, so Light will have Break, Mass Break, Final Break, Mass Final Break, and Samsara, while Dark will have Death, Mass Death, Final Death, Mass Final Death, and Die For Me.
Just like in Final Fantasy games, Petrify will be instant death to enemies, but will act slightly different on PCs.
(Incidentally, I also added in Slash, Strike, and Pierce attributes for weapons. X3)